Cloth rimworld. The FashionRIMsta Mod adds apparel to RimWorld. This new appare...

What is Cloth in RimWorld? First and foremost, kno

RPG Style Inventory Mod. Description: This mod replaces the vanilla Gear tab UI with an RPG style inventory screen. It also displays small icons denoting if the apparel is worn by corpse or is forced to wear. Now supports A Rimworld of Magic.Authors of the [LTO] Colony Groups Mod: Taranchuk, BICKLEY. Grouping. Create groups - simply select some pawns, click the create group button - That's all. There are a multitude of management tools for you to utilize. From customization to work orders to battle formations, just start reading tooltips - and enjoy the ride.If you manage to get enough resources… devilstrand cowboy hat all the way. 2. Duster. In terms of singular clothing items, the duster is without a doubt the best item in the game. As a baseline it provides insulation against both the heat and the cold, it has pretty good armour stats and completely covers the body.1 - Duster. Colonists fighting and wearing dusters. This is hands-down the best clothing item in all of Rimworld. It has a balanced cold and heat insulation, it has the best armor rating in all clothing and also covers a lot of your body. Oh, and cowboys are really cool.Carpet is a type of flooring made with cloth. Carpet has 100% walk speed and 2 beauty each, meaning it can cause a "pleasant environment" happy thought in sufficient amounts. They are also flammable and have a cleaning time of 200%. They require Carpet making to have been researched in order to be available. Colors can be be selected from a menu.Dusters are usually seen as preferable to jackets, since dusters provide identical armor bonuses, also cover the legs, and have slightly higher hit points (200 vs. 160). Insulation wise, dusters offer significantly better insulation from heat (85% vs. 30%) but worse insulation from cold (60% vs. 80%) and require slightly more resources to craft.I understand that, in real life, there is a bit of cloth involved. Or plastic. Or giant metal cans. (Or, sometimes, just a berm of sand.) But, in Rimworld, it's metal that's important. (Post of metal as stays to stabilize the stacks of bags.) It makes sense, metal being the rarer material involved, thus worth adding as a "cost" while any old ...Technical. defName. BlocksMarble. Color. (132,135,132) Stuff Adjective. marble. Of all stone block materials, marble has the highest Beauty factor and stands alone as the sole stone to have a beauty bonus, and so is best suited to create art for your base. It is also a close second in terms of market value per unit of work, after sandstone, so ...Allow working dogs to split stacks of 75 and place the partial stacks inside your storage zone. Do this until you have as many partial stacks as you want of whatever color you want. Now, forbid everything except the cloth (usually the homegrown stuff) you want to dye. Allow those stacks, and delete the storage zone from under them.How to Get Cloth in RimWorld. There are only two ways players can get cloth in RimWorld: Buy it from traders; Harvest it from cotton plants; The first option should be straightforward. Most traders could have cloth with them when they visit your settlement. However, you are more likely to sell cloth to them rather than buy it from them.Upcycling clothes for fun and profit is one way you can take old, worn out, or damaged clothing and renovate it into something fashionable Do you have a closet full of clothes you ...Garden Dye & Colored Apparel is very similar in nature, but has the added benefit of allowing you to "cover" your armors with the colored cloth, resulting in colored armor. There's also an extension, Garden Dyes Expanded, which allows you to color other fabrics (devilstrand, hyperweave and synthread) as well. The colors are weirdly muted, though.Alpaca wool is acquired by shearing tamed alpacas - each alpaca can be sheared every 10 days for 45 wool, for an average of 4.5 per day. Note that the amount of wool sheared scales with the Animal Gather Yield of the shearer. Shearing takes 1,700 ticks ( 28.33 secs ), regardless of the amount of wool produced, and only modified by the Animal ...This mod will prevent any worn clothes from deteriorating on your pawns. It does this by hooking into the deterioration function and setting the item's HP to max whenever it runs. There is a setting to disable autorepair, which will only stop degradation.Learn how to craft, sell and repair clothing in Rimworld, a sci-fi colony sim game. Find out the best materials, types and stats for different climates and situations.Download. Version 1.5. Available on the Steam Workshop. Direct Download. 1.0 1.1 1.3 1.4. The Rimmu-Nation - Clothing Mod adds more that 70+ clothes and more than 20+ types of clothes/hats to Rimworld. Testimonial This is Mr. Hutch, he has.Jan 7, 2024 · From RimWorld Wiki. Jump to navigation Jump to search. Lightleather . Lightweight, thin leather. Probably harvested from a small animal. ... 40 (Fabric/Leathery) Building - Furniture: Armchair 110 (Fabric/Leathery) Building - Furniture: Bedroll 40 (Fabric/Leathery) Building - Furniture: CouchHow to UNTAINT clothing, the vanilla way. Guide (Vanilla) 0. Have tainted clothing. Designate a volunteer to wear the tattered clothing (Use multiple for more efficient cleansing (cleansing multiple clothes that is)) 3. Go to your chosen willing participant's health tab and assign an operation. 4.Discussion, screenshots, and links, get all your RimWorld content here! ... There was this old movie where a scientist invented an incredible cloth that never needed to be washed or repaired, but because it could not get dirty, it could not get stained by dye either. Could be a reference to that movie.When it comes to charity, we’re all used to donating money or giving up our free time to help others less fortunate than ourselves, but some people are in need of basic provisions ...Apr 26, 2023 · Just standardizes the spiel about what the Social Impact bonus some apparel has actually does.. First variable is necessary and contains the social impact bonus. Second is optional and allows a name to be specified. Examples []. A giant inflatable monkey suit offers a +12345% increase to Social Impact. Note: Social impact …Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.. Analysis [] Non-smeltable and unsellable items []. Destroying apparel and weapons with the electric smelter is ...Contents. Wools are a class of textiles obtained by handlers shearing tamed hairy animals. Such animals will slowly grow wool, the progress of which can be tracked in the animal's infobox. Once they reach 100%, handlers will shear these animals and leave the wool on the ground where sheared. You can avoid excessive hauling by zoning or penning ...I still can't burn in crematorium, but I can destroy tainted apparel in the smelter. That also fixed my smelt tainted apparel for some reason. Put destroy apparel first, disallow smeltable and clean. Then put smelt apparel, disallow clean. I think the "clear all" in the authorizations mess things up somehow.A thing to keep in mind: Let's say, for instance, you have a tailoring bench set to make one cloth pants and one leather hat, but you ran out of cloth. Your pawn will ignore the pants, and start working on the hat. But suddenly, your cloth harvest comes in. Your tailor will drop the unfinished hat to work on the pants.Oct 7, 2020 · Change Dresser.A mod that can hold every piece of clothing in a 1x1 dresser. Even more importantly, you can set it up to automatically change what your pawn is wearing when they are drafted. That means you can store all of your army gear in the dresser, have your pawns work in normal clothes and then automagically have them change to …T-shirts have the same armor values, but don't cover the arms or neck. T-shirts offer slightly worse insulation from cold (22% vs. 26%) T-shirts require fewer textiles to craft (40 vs. 45) and take less work (27 vs. 45) In fact, the combination of a t-shirt and pants is actually worse than tribalwear. Compared to a t-shirt and pants:Hyperweave is good too for skin level clothes. 4. Pyrrhus_the_Epirote. • 3 yr. ago. Recon armor. Variations thereof (Locust and prestige where applicable) are also nice, but I like to have everyone in at least recon as it offers good protection without much in the way of movement penalty.The Walls line up to the doors and it's all built out of leather and cloth once more. Adds animal leather and cloth walls for your tent like needs! To be more specific this mod adds 2 new blocks. One is the animal hide wall. The other being the tent flap. These walls are built out of either leather or cloth.Jan 21, 2021 · Hyperweave is good too for skin level clothes. 4. Pyrrhus_the_Epirote. • 3 yr. ago. Recon armor. Variations thereof (Locust and prestige where applicable) are also nice, but I like to have everyone in at least recon as it offers good protection without much in the way of movement penalty.Mar 21, 2023 · The most reliable source of cloth in RimWorld is to grow cotton plants. These plants take anywhere from 5–20 days to grow, depending on what kind of soil you place them in. The absolute most optimal growth times happen in a hydroponics bin. Since not all crops can be grown in hydroponics bins, cloth is the only reliable fabric you can grow ...Heavy bandolier. A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items - just like regular shelves, but they allow ...In B18 Devilstrand (and Hyperweave) had the usual multiplier for stats + an additional flat offset, making them (especially Devilstrand) very useful on apparel that normally had very little armor like Tuques. In 1.0 this seems to be removed so Devilstrand becomes practically useless. Ahhhh.The tainted clothing is in my main stickpile. It's because you have everything else checked off, the clothing is also labeled as something like non-smeltable but you have it set so those won't be burned meaning it won't burn the clothing. If you want to burn it enable everything except for clean apparel. Okay, got it.StinkyMonkey Jan 1, 2020 @ 1:16am. Create a stockpile in your prison room, the size of the items you want to clothe them with. Haul clothes to it (you may need to change priorities on the stockpile to Critical, and limit it to having that item only in it (click Clear All, then chose the item from list below it)) and as far as i remember in ...Apart from clothes, Cloth is a component of a number of things that improve colonists’ requirements for comfort and entertainment in RimWorld. These represent the billiards and poker tables, two pieces of furniture that may rapidly satiate leisure, along with cozy armchairs for colonists to unwind in and rugs to enhance the attractiveness of ...Rimworld's ways to get cloth Grow and harvest cotton plants. Trade with other factions is a good idea. Break down cloth-containing items into smaller pieces. Related Articles: In Rimworld, how do caravans work? Caravans are a collection of one or more colonists that gather for various purposes. Animals, colonists, and prisoners can transport ...Grow cotton, when you harvest it it becomes cloth. Once you've got some clothes, start growing devilstrand. A devilstrand duster is more protective than a flak jacket against sharp attacks (bullets and blades) grow some cotton. You grow it with the cotton plant in grow zones!Aug 6, 2022 · Learn how to grow or trade for Cloth, a vital material for making clothing and furniture in RimWorld. Cloth can improve your colonists' mood, health, and comfort in the harsh environment.Any one piece of gear has to fall below 50% to trigger the tattered debuff. Keep all of your pawns' gear above 50% and you'll never see the 'tattered' warning. This^. For purposes of 'default' Thought debuffs, a piece of apparel is considered to be Tattered if it's condition falls below 20%:ᖇIᑎ Sep 4, 2021 @ 9:29am. Force them to wear the helmet. Click on pawn, right-click on the helmet, and 'force to wear'. They won't take it off until you clear the forced priority. #2. esculapio Sep 4, 2021 @ 10:09am. If you assign your pawn to "soldier" it shouldn't be changing a helmet for a hat. #3. feitochan Sep 4, 2021 @ 11:20am.In RimWorld, a critically acclaimed survival game, cloth plays a vital role in ensuring the well-being and progress of your colony. Whether you need it for clothing, furniture, or other essential items, knowing how to obtain a steady supply of cloth is crucial.A combination of these three items, made of camelhide and in normal quality, will prevent heatstroke up to a temperature of 81.6 °C (178.9 °F) which makes surviving heatwaves significantly easier, even in the most extreme environments. Micromanage your hydroponics farm to avoid emptying batteries. Plants can survive few …Cloth Production: Raw Cotton Fibre --> Cotton Thread --> Cotton Cloth. Devilstrand Production: Devilstrand Caps --> Devilstrand Fibre --> Devilstrand Thread --> Devilstrand Cloth. Devilstrand Caps need to be soaked with chemfuel or neutroamine in a Shroom Tub to separate the fibers. Raw fibers are spun into thread on a spinning wheel.There are multiple differences between the ’60s and ’70s fashion clothing. Clothing Styles states that the ’60s clothing is about breaking traditional fashion, while the ’70s cloth...Apr 26, 2023 · Just standardizes the spiel about what the Social Impact bonus some apparel has actually does.. First variable is necessary and contains the social impact bonus. Second is optional and allows a name to be specified. Examples []. A giant inflatable monkey suit offers a +12345% increase to Social Impact. Note: Social impact …Skin: The closest layer to the body, and mostly used for apparel below the head. Middle: The second closest layer to the body, and mostly used for apparel below the head. Outer: The third layer from the body, and mostly used for apparel below the head. Note that it will be displayed on the pawn's sprite above all other layers, even though it is ...#2. Azrael Mar 14, 2019 @ 1:22pm. With Vanilla, you harvest ready-to-use cotton fibres from cotton plants, ready to be woven into clothes. With, as far as I remember, one of the …At this point i have too many mods to remember the name of all but what i can tell you that what you want exists. There is some mode that allows you to settle some kind of alarm (button gets include with the visual buttons that let you see roofs and similiar) and you can settle options for what your toons do during alarm in the way of changing their schedules, areas and outfits.Summary edit. Mechlord suits have the same defensive stats as recon armor, including the lack of move speed penalty. The suit itself has 340 HP, which is 21% higher than regular recon armor. It increases a mechanitor wearer's bandwidth by +12 while decreasing any wearer's Shooting Accuracy by −5 and Melee Hit Chance by −0.5.Jul 25, 2021 · Flak vest is the only middle layer armor option in the game (unmodded). There are only a few middle layer clothing options as well, Eltex Vest, Corset, and Formal Vest, they don't really have any defensive value. One thing to note with flak vests, they protect the shoulders not the arms, but if a colonist has bionic arms they are protected by ...With Vanilla, you harvest ready-to-use cotton fibres from cotton plants, ready to be woven into clothes. With, as far as I remember, one of the Vegetable Garden Mods, instead of Cloths you harvest cotton plants and have to refine them with a loom into fibres. #3. Showing 1 - 3 of 3 comments. Per page: 15 30 50.Fertility Sensitivity. 100%. Min light to grow. 30%. Technical. sowTags. Ground, Hydroponic. Tinctoria is a plant that is used to dye the clothes and hair of a pawn to a set color, preferably the favorite color of a pawn. Use the resulting dye to paint walls, floors, and other buildings, or to dye hair or apparel at a styling station.When it grows to 100% or if you order it harvested they'll harvest it and wonderfully in this time and place in history it literally just comes off of the plant in cloth form and can be easily stitched together into clothing. No processing required! #6. Steelfleece Nov 18, 2022 @ 8:31pm. Originally posted by Malarky:Mar 20, 2018 · You can't recycle clothes in the base game. You can destroy them in a crematorium if you want to quickly get rid of them. Or make a large outdoor stockpile filtered to accept crappy clothes and let them decay. I, usually, wait untill traders come and sell those items, less hauling to be done that way.Farming Cloth in Rimworld. Acquiring cloth self-sufficiently is simple, but takes time to gather. The first thing to note is that it is renewable plant material. The second is that plants need time to grow and mature before they can be harvested. Cloth plants take longer to mature than food crops, so it is unsustainable in the early game.No, and this is intentional. You have to trade for colored cloth. To prevent gray cloth being used for clothes, forbid all stacks of colors you do not wish your crafters to use. That way they will make clothes using only the colors you want them to. Likewise, when you craft medicine or billiards/pool tables/bedrolls/animal beds, forbid all the ...tattered apparel question, help please. So, im trying to get my colonists to stop wearing tattered apparel. Ive been told to set an outfit to 51%. The moment i set it to 51% all my colonists instantly get naked, even though i have stockpiles of 100% durability clothes. At the same time, i set my crematorium to start destroying clothes below 51%.Cloth. Extremely useful. That cloth better be for a buttload of sandbags or fancy furniture because that's an unnecessary amount of loose cloth. 459K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!That is hidden/incomplete feature. Cloth apparel can have different colors. Cloth itself can have different colors (when it drops from space or when you buy it). You can not make anything about it (all your cloth is white, same as all apparel that you can craft). 7.Hyperweave is good too for skin level clothes. 4. Pyrrhus_the_Epirote. • 3 yr. ago. Recon armor. Variations thereof (Locust and prestige where applicable) are also nice, but I like to have everyone in at least recon as it offers good protection without much in the way of movement penalty.Dining chairs are middle-tier seating, between stools and armchairs in quality. Stools are less comfortable, take less time and resources to make, and can also be made from stone. Armchairs are more comfortable, but can only be made from textiles . Some form of seating is essential for dining, and will help prevent the −3 Uncomfortable moodlet.Devilstrand is the 3rd most protective textile. Only hyperweave and thrumbofur offer better protection, but devilstrand has the significant advantage of being growable inside your colony. Hyperweave can only be traded for (in very limited quantities), while thrumbofur is limited by thrumbos (who appear rarely and gestate slowly).What I do is just Place a bunch of them until I get the one (s) I want, then Destroy the unwanted ones. (If you want it to be a different quality, I think you'll have to edit the save file.) You can "spawn apperal" IIRC. if it's random, you can just place until you get it, then use the "kill" option on the rest :3.How is Devilstrand worth it. A button-up shirt made of plain leather and devilstrand of the same quality has only 12% more sharp damage protection. That's like 6% more likely to negate damage, and 6% more likely to take half damage, and 8% more average damage reduction. The differences are more striking the higher quality the item it is.How to use the Character Editor. Start the editor from the crashlanding screen. Start the editor from the main tabs after the map has loaded (near to menu). Start the editor from mod settings. Start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn. Start the editor by pressing hotkey HOME/POS1 Button.Apart from clothes, Cloth is a component of a number of things that improve colonists’ requirements for comfort and entertainment in RimWorld. These represent the billiards and poker tables, two pieces of furniture that may rapidly satiate leisure, along with cozy armchairs for colonists to unwind in and rugs to enhance the attractiveness of ...A pawn has five six slots: Pants, shirt, middle, accessory, top, and hat. They can wear 1 article in each. Pants are for pants. This is the slot that pants are worn on. Shirts are for shirts, either button-down or t-shirt. The middle layer is pretty much for flak vests and stuff.The cow is a large herbivore best known for its milk and tasty meat. Males of the species are referred to as Bulls and can be distinguished by their horns and lack of udders, while females are referred to as Cows and have the opposite features. Babies of either gender are referred to as Calves and have the features of adults of their gender.To make cloth in RimWorld, you need to start a cotton farm. To do this, follow these steps: Open the Architect menu from the bottom left part of the screen. Press on the Zone option and then select the Growing Zone. Create a zone where you will plant the cotton. Once that is done, click on the zone, press "P" on your keyboard, or click the ...Colonies can trade with other factions by using caravans and orbital trade ships via a comms console and orbital trade beacon.Tradeable commodities can include prisoners and slaves, animals, furniture, gear, resources, food, drugs, works of art, and much more, running almost the entire spectrum of items in RimWorld, depending on the …Verify any other losses. You can help the RimWorld Wiki by it. For selling prisoners, which is also considered "slavery" , see Prisoners. Slavery in base game RimWorld is limited only to selling prisoners for profit, with no other use. The Ideology DLC significantly expands on the concept, allowing prisoners to be enslaved and forced to work ...How to Make Clothes in RimWorld! Be sure to Like, Comment and Subscribe for more content! Click here for more RimWorld "How To" Videos http://goo.gl/pKglzc...There are multiple differences between the ’60s and ’70s fashion clothing. Clothing Styles states that the ’60s clothing is about breaking traditional fashion, while the ’70s cloth...What I do is just Place a bunch of them until I get the one (s) I want, then Destroy the unwanted ones. (If you want it to be a different quality, I think you'll have to edit the save file.) You can "spawn apperal" IIRC. if it's random, you can just place until you get it, then use the "kill" option on the rest :3.No, and this is intentional. You have to trade for colored cloth. To prevent gray cloth being used for clothes, forbid all stacks of colors you do not wish your crafters to use. That way they will make clothes using only the colors you want them to. Likewise, when you craft medicine or billiards/pool tables/bedrolls/animal beds, forbid all the ...Feb 17, 2024 · You can help RimWorld Wiki by . Reason: Parkas are the most insulating garment in the game, offering an absurdly high amount of insulation from cold relative to other clothing. This insulation comes at a cost though: less armor than both jackets and dusters (20% vs. 30%), and less coverage of the body than dusters (which cover the legs).Cloth is the most accessible material when wildlife is scarce. It can also be easily farmed from cotton plants or cheaply bought. It is used as baseline material in Crafting Bill Hints.Make the most out of your ever growing corpse pile in Rimworld!Enjoy!#rimworld #vanilla #environmentalprotection #rimworldtipsClick if you don't want to get ...RimWorld is a game of survival, and players may need to buy and sell to provide their fledgling colony with the resources it needs to survive. Game Rant. ... Cloth, and Furniture.Cloth. Extremely useful. That cloth better be for a buttload of sandbags or fancy furniture because that's an unnecessary amount of loose cloth. 459K subscribers in the RimWorld community. Discussion, screenshots, and links, get all your RimWorld content here!Aug 6, 2022 · Learn how to grow or trade for Cloth, a vital material for making clothing and furniture in RimWorld. Cloth can improve your colonists' mood, health, and comfort in the harsh environment.Feb 16, 2024 · Acquisition []. Flak vests can be crafted at a machining table once the flak armor research project has been completed. Each requires 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4.. They can also be bought from orbital, Outlander, or …Normally I just sell the hides/cloth because I can't be bothered. My level 20 crafter is busy making marine armors, bionics, and advanced components for his fellow transhumanists. ... Discussion, screenshots, and links, get all your RimWorld content here! Members Online. A Rim Reborn updated for RimWorld 1.5! youtube. upvotes ...Allow working dogs to split stacks of 75 and place the partial stacks inside your storage zone. Do this until you have as many partial stacks as you want of whatever color you want. Now, forbid everything except the cloth (usually the homegrown stuff) you want to dye. Allow those stacks, and delete the storage zone from under them.When an item requiring a quality is crafted or built, that is, when crafting finishes, the quality is randomly determined using a standard distribution. Expected values by skill level of the crafter are given in the table below. The column "Avg. Result" shows the mean quality for each skill level, where awful = 0, poor = 1, normal = 2, etc.Weapons can be destroyed after 400 ticks (6.67 secs) of work (modified by the smelting speed of the crafter). This works for smeltable and non-smeltable apparel alike, however no materials are returned. A similar bill is also available for the electric crematorium and campfire.. Analysis [] Non-smeltable and unsellable items []. Destroying apparel and weapons with the electric smelter is ...I keep seeing raiders walk in with grey armor and green devilstrand burkas. How can I dye my own gear? Archived post. New comments cannot be posted and votes cannot be cast. Do you have Ideology? Yup! Grow tinctoria and then use styling station. Thanks! [1.3] Dubs Paint Shop by Dubwise.Available on the Steam Workshop. Direct Download. 1.0 1.1 1.3 1.4. The Rimmu-Nation - Clothing Mod adds more that 70+ clothes and more than 20+ types of clothes/hats to Rimworld. Testimonial This is Mr. Hutch, he has.. How to Get Cloth in RimWorld. There are only tA simple bed that lays on the floor, usually made of cloth o Flak jackets can be crafted at a machining table once the flak armor research project has been completed. Each requires 70 Steel, 50 Cloth, 1 Component, 14,000 ticks ( 3.89 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 4. Flak jackets can also be commonly found on Outlanders, Pirates, Ancients, and ... JOIN THE DISCORD! https://discord.gg/aKHt3Q4D2GSuppor The FashionRIMsta Mod adds apparel to RimWorld. This new apparel comes with certain variables that influence how well pawns perform at their job. For example, doctors wearing Surgical Masks and Scrubs will perform better surgeries, and cooks wearing a Chef Jacket and a Chef Hat will work faster. Many of the clothes need complex clothing ...Vests are amazing. Falk jackets are 40% base sharp, while a Devilstrand Duster is 42% base sharp. However, the two aren't even close because the duster has a lot of other benefits. A devilstrand duster has 90% heat resistence, compared to a flak jacket that only has 10%. A duster covers the legs, the flak jacket does not. RimWorld. 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